Hi,
scope.glitch.repeat
is how many times the glitch will be repeated on subsequent clock cycles. If repeat is set to 3, glitches will be inserted on clock cycles 0, 1, and 2.
scope.glitch.width
is the length of the glitch as a % of the glitch clock cycle.
scope.glitch.offset
is a an offset of the glitch as a % of the glitch clock cycle.
scope.glitch.ext_offset
is an offset of a full clock cycle. So if you set it to 10, the glitch will happen 10 clock cycles after the trigger goes high.
The memory dump tutorial does use ext_offset
. It’s the primary thing we are searching for that tutorial.
Alex